Tuesday, December 27, 2011

The Bernard Childcare Trust ReFill

Last August, Rob (PhiSequence) asked me if I was willing to join this collaboration project that Ben (3rdFloorSound) started, where all proceeds would go towards the Bernard Childcare Trust.

It was going to be a tough call for me, but I just had to fit this one in, between all the other projects I was involved at the time, so I could only say yes, of course :)

As Kurt (Peff) explains on his blog post, this is one way that our community can show their support through the established trust account for James and Nicole’s four children.

So, to give back something to those that are willing to help and show their support to JB's family, a bunch of Sound Designers started working on this new ReFill project.

It includes instrument and effect patches, REX loops and samples from 3rdFloorSound, DrDist/odarmonix, EditEd4TV, PhiSequence, RobbNeu and me. More were willing to help but due to their own time constraints weren't able to do so... this time.
Theo (NewAtlantisAudio) was able to find the time to help Ben at the last minute, setting the Kout.me account used to sell the ReFill with direct payment to the trust account.

Thanks to everyone involved in this, especially to Ben for coming up with the project and Rob, for telling me about it :)

What's on Koshdukai's folder ?

As some of you may know, one of the projects I was involved in had to do with the expansion of Reason 6 Factory Sound Bank (FSB6) which naturally left me with a bunch of spare patches and ideas I couldn't finish completely within the required time frame of that project. So, I had a few patch drafts already started that I could finish and add to this ReFill. Patches that fit this group are:
  • DIY 2x8+8 Rex Loops [Pad+Run] -KD.cmb - for Kong-like pad controller users, like some of my other FSB6 "DIY" patches
  • Happy Lead -KD.cmb - using one of my FSB6 chiptune and Pulveriser patches 
  • Reel Tape Machine -KD.cmb - it should be one of the DIY series but the name was already long or should I say, self-explanatory, as in... "put your own reel tape in there" :)
  • PlasTinCan -KD.zyp - plastic/tin can sound, ModWheel dependent (as with all my patches) :)
  • Fizzlin Thobbler -KD.thor - a variation of some of my FSB6 wobblers
  • MS2011 Rezo Lead II -KD.thor - a cool variation of one of my FSB6 MS2011 series
  • Warmth Deluxe II -KD.thor - a variation on one of my FSB6 Thor patch sets

btw, here's a little demo of those first 2 patches in action:

I also had some sample based experiments I was doing at the time with voice, waveshapes, sequences and patterns while using the Teenage Engineering OP-1 (during the Remote Codec+Map project, included in Reason 6.0.2 update), Arturia Oberheim SEM V (from my own patch bank, while beta testing it),  Arturia Spark and Novation X-Station, so I included some of them as an example of things one can do with the NN19 and NN-XT to fatten the sound of a single sample or what can be done with wave cycles or short sized samples or REX loop segments (slices) as sample sources. So these include:
  • OP1FM K002 -KD.wav -  one of my OP-1 patches sampled as a waveshape source
  • Transista -KD.smp - transistor organ patch using the OP-1 FM sample waveshape source
  • Cat Headral -KD.sxt - cathedral organ using the OP-1 FM sample as the waveshape source
  • OP1Digital K001 -KD.wav - another one of my OP-1 patches sampled
  • Reedoo Bass -KD.sxt - sound based on the OP-1 Digital sample as the waveshape source
  • Reedoo Lead -KD.sxt - a different take based on the above patch
  • Kosh Uh -KD.wav - yours truly attempting at doing a "silky white-noised male UH sound" -.-'
  • Human Uh Bass -KD.smp - simple waveshape loop of the "Uh" sample
  • Human Uh Bass II -KD.sxt - more elaborate version of the above
  • Bottle Spit Kit -KD.kong - Kong kit based on the "Uh" and OP1 samples
  • Laura Ola 201109 -KD.wav - my youngest daughter saying "Hello" in Portuguese
  • Laura Ah -KD.smp - simple short segment of the "Ola" sample
  • Laura Ah II -KD.sxt - hard looped but still playable texture based on the "Ola" sample
  • Nooh -KD.smp - simple waveshape loop use of the "Ola" sample
  • SeqIIObSEM_120 -KD.rx2 - source for some NN-XT and Kong patches in this ReFill
  • SeqIIObSEM_120 -KD.drex - set of possible variations one can have based on a single REX loop
  • Oh Be Weight -KD.sxt - short staccato-like vintage emulation based on the above REX slices
  • UltraBassSpark_090 -KD.rx2 - also a source for one Kong patch
  • UltraBassSpark_090 -KD.drex - again, variations on a single REX loop
  • UltraBass Kit -KD.kong - a Kong kit made of this REX segments
  • WhirlDistortSeq3Xstation_110 -KD.rx2 - a sequence of one of my Novation X-Station patches
  • WhirlDistortSeq3Xstation_110 -KD.drex - and some possible variations of it
  • WhirlDistortSeq3Xstation_110 -KD.mid - THE sequence :P 
  • Distorted Sequences -KD.kong - above sequence chopped up into shorter ones
  • SmoothTR808_120 -KD.rx2 - a smooth little pattern I did
  • SmoothTR808_120 -KD.drex - some variations
  • Smooth Kit -KD.kong - and a playable Kong kit version of it

But, I couldn't just use things I already had, so I did some patches especially for this ReFill, like:
  • Depeche-Toi! -KD.cmb - a split keyb patch, half drum + arp/sequence, half playable pad/lead
  • Butang Sereno -KD.xwv - a slow attack bass clarinet'ish / oboe based sound
  • Metallic Vibra -KD.xwv - the name says it all, I guess :)
  • Staccato Bass -KD.xwv - again... get some echo out of the ModWheel :)
  • Velocator Bass -KD.xwv - velocity dependent bass sound
  • Izobell -KD.zyp - I love doing bell sounds with the SubTractor :)
  • Old Duo Lead -KD.zyp - emulation of a duophonic vintage synth
  • Mowhard Bass -KD.zyp - slightly vibrant type of bass sound
  • Vanilla Cameleon -KD.thor - an experiment that mixes a lead and a pad

To end this rather long post, I just have to add that at least my Combinator patches are Reason 6 only, so if you're on a previous Reason version, those won't be visible when browsing the ReFill.

Now... go buy it!
It's for a cause very close to our hearts as a Reason users community :)

EDIT 2013/12/14: Today, I became aware that the original https://chec.kout.me/RERLPq site,
 where you could buy this ReFill, is not available anymore :(

Wednesday, September 21, 2011

How much is Reason 6 worth to me, R+R Duo user?

uh?! w00t!??!? but, but, but... ?!?!

That was basically my first 3 seconds of reaction as soon as I bumped into that announcement today.

Being a Record Reason Duo user always made me look at Reason 6 upgrade with less enthusiasm than Record 1.0 or 1.5 only users or Reason 1 through Reason 5 only users, because most of the giant upgrading jump was going to happen to them and not to R+R users.

Ok, so... there's The Echo, Alligator and Pulveriser which it may be just a nice or a huge upgrade, depending on how much you're an effect devices geek and how much you depend on effects in your music style.

On top of that, there's the monster expansion done to Reason's Factory Sound Bank, which is also a huge upgrade to those that rely or know how to take advantage of the preset patches either as-is or as starting points to customize, tweak and make them their own patches. The FSB is also a natural ground to learn some sound design and CV based tricks, btw ;)

hmmm... and then there's also the new (and much needed) audio pitch transpose feature to be used in the audio clips, besides the well known existing time stretching feature.

and... the 64bit availability, which is a must now with the common use of 64bit OS. Being able to take advantage of my 8Gb RAM (well, most of it... at least more than 3Gb) is always a good thing.

This new and time limited offer made me rethink a bit how I felt about the upgrade from Record 1.5 + Reason 5 to Reason 6.


Saturday, August 27, 2011

Quick Tip: Windows 64bit MIDI virtualization solution

Eh, long time no post :D

...ok, so, Reason 6 is almost around the corner (erm... still 33 days to go...) right?

With it, we'll be able to finally go beyond the 3Gb RAM limit of 32bit apps by running the 64bit version of it!

What will happen to those that were able to install the 32bit Midi Yoke + MIDI-OX version on Windows 7 64bit OS ?

Well, those relying on such solution will get an unpleasant (though expected) surprise: the ports made available by the 32bit MIDI virtualization (aka loopback) driver won't be visible to the 64bit version of Reason.

Solution? Install a proper 64bit version of such MIDI virtualization driver... problem is, there's no 64bit version of Midi Yoke :P

So... maybe now's the perfect time to change this, so when Reason 6 comes into your 64bit Windows, you can start using it right away, because this issue is already correctly dealt with :)

I've been following the work of Tobias Erichson, namely because of the MIDI over LAN solution he made. Recently (ok, July of this year... and thanks to Sterievo for warning me about it) he made available a tool based on something he was already using on the other available products.

loopMIDI is the perfect 64bit substitute for Midi Yoke, IMHO. It's dynamic in creation/destruction of virtual ports, so you can create a new needed one on-the-fly, unlike Yoke, and also unlike Yoke, it let's you do custom naming of the port being added, something very useful when you deal with a lot of'em (like I do).

I still use MIDI-OX as my virtual cabling management and MIDI filtering solution but now over loopMIDI created ports instead of Yoke.

After installing loopMIDI you can start creating the ports you'll need through its configuration option:

Here are all the ones I need in my current setup:

Then, as I said, I still need MIDI-OX to connect these with the real ports or between them:

uh... kinda complex and looks a bit confusing, doesn't it?

Thanks to loopMIDI custom naming, I can add extra "proper" names to existing (also named) virtual ports to quickly find the controller I want.

So, for instance, I have my iPad receiving MIDI from my Axiom OUT port. I can either send MIDI to "Axiom OUT" but it's quicker to send to "OUT to iPad" if I'm not sure to what port I have it connected. Same thing with QuickShot and Trust controllers. Both are not USB controllers so they need a MIDI In to be used on one of the other USB MIDI interfaces (controllers in this case).

Sometimes I change my setup and and the physical connections, so currently I have QuickShot MIDI Out connected to Spark's MIDI In. Spark's real input is cloned into 2 virtual MIDI ports: "Spark IN" and "IN from QuickShot" so I use whatever I need at the moment.
Using "IN from QuickShot" will always make sure that I'll have the correct controller I want, as long I as update the virtual map configuration whenever I change the setup, which I normally do.

This setup isn't using the multiple Axiom sections I used to have, like a Axiom Pads, Axiom Faders etc... all done with port cloning and MIDI-OX filtering, as referenced on some of my older posts.

Ok, enough g33kyness. If you have any questions about using loopMIDI + MIDI-OX on Windows 7 64bit, post a comment and I'll try to to help if it's within my reach :)

UPDATE: I've noticed that there's some issues with SysEx when using loopMIDI so I checked Tobias site and sure enough, he already knew about some SysEx related bug. Let's hope he can find the time to release the fixed version so we can start using it and donate to help further development :)

UPDATE2: As of Feb 6th, 2012, there's a new version ( available for download at Tobias Erichsen's site. I'm just downloading it and installing it (after removing the previous and see if the SysEx issue is fixed. Hopefully, the 15~16 port limit was also lifted (?)!!! :)

UPDATE2a: Still limited to 16 ports but the scroll bug that made it hard to access the 16th port is fixed.

UPDATE3: As of Aug 25th, 2012, the new version breaks the 16 port limit!!! :D  ...and also implements multi-client, allowing up to 8 client applications connected to the same port, which can be handy :)

Saturday, January 15, 2011

Quick Tip: Easy non-destructive Stereo-to-Mono

Sometimes, you're working with a stereo audio track and you may need some quick access to one of the L/R channels of an audio track or clip...

...turning it into a true mono source, even showing up in Record's Main Mixer as a mono track.

The slower (and destructive) way is to bounce it to disk, turn it into mono with a wave editor, save and re-import the now mono track or clip back into an audio track.

There's plenty of ways to do this without any of that trouble, so I'll show one of the simplest, cleanest and quickest way I usually use to quickly choose one of the channels within the Audio Track Device without the need for any extra Track Devices.

Simply open the device and at the back and in the Insert FX section, connect the channel you want into the Left channel of the "From Device" inputs and that's it.

The audio clip's still a stereo one, but the audio signal path up to the Main Mixer is now a true mono track.

To get both Left and Right channels as a mono source, you should use the Stereo Width knob, turning it down to 0 (zero) on the Main Mixer or you can play with this same concept and make it show up as a Mono track through a Spider L+R sum...

...or a mixer

If you need that segment of the right (or left) channel to further work with or turn it into a playable sample, you can simply sample it internally, connecting the left output of the device's Direct Out into the Sampling Input on the Audio I/O section's back, at the top of the rack.

Speaking of sampling, this is also one way of doing mono sampling, you simply disconnect the Right channel of the Sampling Input to achieve mono sampling from whichever source you need.